PDF Ebook Adventures In Raspberry Pi (Adventures In ...), by Carrie Anne Philbin
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Adventures In Raspberry Pi (Adventures In ...), by Carrie Anne Philbin
PDF Ebook Adventures In Raspberry Pi (Adventures In ...), by Carrie Anne Philbin
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Coding for kids is cool with Raspberry Pi and this elementary guide
Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on.
Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own.
- Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum
- Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi
- Features 9 fun projects accompanied by lively and helpful videos
- Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold
Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.
- Sales Rank: #543391 in eBooks
- Published on: 2013-12-03
- Released on: 2013-12-03
- Format: Kindle eBook
Review
"...all I can say is that the book is blessed with an easy-going, but ultra-clear, style of writing. Carrie Anne Philbin has created a beautiful book that deserves a place on any Pi owners bookshelf. There's only one score I can give to this book: 10/10." (Raspberry Pi Pod, February 2014) " Adventures in Raspberry Pi slowly builds up the difficulty, constantly challenging the newcomer to learn more and improve on their skills and that's what makes it such an excellent book for teachers, kids, parents or just non-technical humans who want to learn a bit." (Linux Voice, April 2014)
Most helpful customer reviews
14 of 14 people found the following review helpful.
Excellent collection of Raspberry Pi "teachables"
By Douglas R. Henry
I teach computers to 3rd-8th graders. As our STEM effort, we do Scratch and (of course) Minecraft. This book caught my eye because it unites these with a cool, inexpensive hardware component (the Pi) as well as introductory Python and Turtle programming. Kids at this level can benefit most from a smorgasbord of brief introductory activities that hold their interest, rather than an in-depth programming or robotics course. This book is a great collection of entrees for just that purpose.
17 of 18 people found the following review helpful.
The perfect companion for anyone wanting to get started with Raspberry Pi
By K. Wilkens
I've had a Raspberry Pi for awhile now, but have been kind of at a loss on what do to with it. I initially got it set up following Carrie Anne's excellent video tutorials. I've found her Adventures in Raspberry Pi to be just the catalyst I needed to start trying out new things with my Raspberry Pi. I like that each adventure/chapter provides self-contained activities that include not only detailed instructions, but easy to understand definitions and hints for further explorations. I also appreciate how computer science concepts are introduced as they relate to the project and not the other way around. There are also very helpful video tutorials available for each project. While geared toward young people, this book is really the perfect companion for anyone wanting to get started with Raspberry Pi.
11 of 11 people found the following review helpful.
An Excellent Introduction to the Raspberry Pi
By Gene Williams
I have examined several books (selected on the basis of described content and Amazon.com ratings) that deal with the Raspberry Pi and, in my opinion, Philbin's book is clearly the best for a beginner. She writes in a direct clear-cut style and the book has excellent full-color diagrams. While it may be aimed at 11- to 15-year-old students, the book would serve equally well for adults. With nine "adventures", the author covers just about everything that you might hope for in a logical and progressive fashion.
More about the "adventures":
#1 -- Introduces the Pi and describes how to get it up an running in various ways, including the up-to-date NOOBS.
#2 -- Summarizes the basics of Linux in an easy-to-follow set of instructions.
#3 -- Introduces programming concepts with Scratch by making an adventure game.
#4 -- With a fun graphics project, the author makes a clever transition from Scratch to Python .
#5 -- Significant programming with Python -- again, with an adventure game. The author wisely (I think) uses Python 3.
#6 -- Minecraft on the Pi and Python programming applied to Minecraft.
#7 -- Coding music with Sonic Pi.
#8 -- Using the general purpose input/output (GPIO) pins on the Pi -- the Python library that controls GPIO pins.
#9 --The Big Adventure -- building a Pi jukebox using an LCD screen, MP3 music files, and GPIO button controls.
It is a great sequence that could be adapted by a teacher for use at several grade levels -- and it would certainly appeal to a young person or an adult working solo.
Although the book is well-illustrated, the publisher's web site for the book also provides a set of videos that cover each adventure. I found these very useful.
For anyone interested in further pursuits with possible electronics projects, this book gives a good background and the author provides links to web sites for tutorials on using the GPIO pins, how they can be controlled even with Scratch programming, and possible electronics projects.
I generally prefer not to comment on the input from other reviewers but, in this case, I feel that the reviewer who was troubled by the fact that the author failed to emphasize proper indenting was certainly correct in noting that but, certainly, was quite severe in rating this otherwise excellent book with one star on that basis. Proper indenting and white space are both important in writing good functional code but, of course, the IDLE 3 environment generally does this for you and so it wouldn't be much of an issue for someone using this book.
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