Minggu, 27 Maret 2011

[W404.Ebook] Ebook Download GNOME 3 Application Development Beginner's Guide, by Mohammad Anwari

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GNOME 3 Application Development Beginner's Guide, by Mohammad Anwari

GNOME 3 Application Development Beginner's Guide, by Mohammad Anwari



GNOME 3 Application Development Beginner's Guide, by Mohammad Anwari

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GNOME 3 Application Development Beginner's Guide, by Mohammad Anwari

Step-by-step practical guide to get to grips with GNOME application development

Overview

  • Full of easy to follow tutorials with ready-to-run code.
  • Covers most of the subsystems in the GNOME 3 platform stack, from low to high level.
  • Adapts common good development practices with GNOME 3 development environment.

In Detail

GNOME is a desktop environment and graphical user interface that runs on top of a computer operating system. GNOME 3 provides both modern desktops and development platforms with more than 50 supported languages of the world. Since 1999, it has been evolving into a very nice desktop to use and an interesting platform to develop on.

"GNOME 3 Application Development Beginner's Guide" is about developing GNOME 3 application with Vala and JavaScript programming languages. It guides the reader to build Gtk+, Clutter, and HTML5 applications on the GNOME 3 platform. It covers GNOME 3 specific subsystems such as data access, multimedia, networking, and filesystem. It also covers good software engineering practices such as localization and testing.

This book is full of step-by-step tutorials and ready to run codes. The examples are written in a simple and straightforward way to make it easier for the reader to get a thorough understanding of the topics.

The book starts with the installation of GNOME 3 and ends with building two exciting projects, a web browser and a Twitter client. The book starts from the basics and gradually talks about more advanced topics.

It then guides the readers in using the development environment starts from Anjuta IDE, Glade, and DevHelp. The essential GNOME 3 subsystems like GStreamer, GLib, GIO, GSettings, Evolutions Data Server, WebKit, and GNOME desktop are then uncovered one by one. Then the internationalization, localization, and unit testing techniques are brought up.

"GNOME 3 Application Development Beginner's Guide" is really a guide that a novice GNOME 3 application developer must not miss.

What you will learn from this book

  • GNOME 3 development environment installation in many popular Linux distribution.
  • Best engineering practices in GNOME, from mock up to the running app.
  • Accessing data with Evolution Data Server.
  • Internationalization and localization in GNOME 3.
  • Unit testing framework in GLib, Gdk, and Gtk+.
  • Multimedia programming with GStreamer.
  • GNOME 3 development environment installation in many popular Linux distributions.
  • GNOME 3 desktop integration

Approach

This book is a step-by-step guide with ready-to-run codes to guide you in developing applications with GNOME.

Who this book is written for

If you have programming skill either in Linux or other operating systems and want to have GNOME 3 as one of your deployment targets, then this book is for you. This book is also for commercial software developers or an open source software hacker. The reader needs to be familiar with Vala and JavaScript before starting to develop Gtk+ and Clutter applications.

  • Sales Rank: #2238282 in Books
  • Published on: 2013-02-20
  • Released on: 2013-02-20
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .83" w x 7.50" l, 1.38 pounds
  • Binding: Paperback
  • 366 pages

About the Author

Mohammad Anwari

Mohammad Anwari is a software hacker from Indonesia with more than 13 years of software development experience. He has been doing Linux-based systems and applications in GNOME and Qt platforms. His projects range from constrained devices to development, desktop, and high traffic server systems and applications.

He has worked for his own startup companies during the dot com era before moving to Finland to work for Nokia/MeeGo. Now he's back in Indonesia regaining his entrepreneurship by establishing a new startup company doing Node.js and Linux-based projects. In his free time, he serves as an executive director for one of the biggest open source projects in Indonesia: BlankOn.

In the past, he has published a couple of books about Linux in the Indonesian language.

Most helpful customer reviews

17 of 17 people found the following review helpful.
Not worth it
By Danielle
The folk at Packt Publishing sent me an e-copy of GNOME 3 Application Development Beginners Guide a month or so ago.

I've been putting off this review because I don't think this is an very good book and it's hard to write bad reviews.

First off, the book's Javascript sections use Seed. I think this is an unconventional choice given that the shell and most of GNOME uses gjs. It had been my experience with the Javascript bindings that gjs was significantly more mature, a view which is confirmed by the fact that Seed has had very little development in the last 18 months.

The book does not seem to use GTK+ best practice, like using Gtk.Grid or Gtk.Application and not using c_new constructor. It is full of things like use of Vala's [CCode] pragma, but I don't see why. I felt important and powerful facilities in GLib like properties were not properly explained, especially property binding. There was also a lack of understanding, for example, referring to Timeout objects, which don't exist (the structure you're looking for is a Source).

I do like that it uses Anjuta. It's a shame that it requires unexplained hacks to get things building.

The Clutter section was very poor. Comparing Clutter to GTK+ is simply not reasonable. Clutter is a scene graph API, which doesn't really have a comparison in the GTK+ stack, which goes from drawing layer to widget layer with no intermediate layer. I immediately noticed the Clutter examples hardcoded layout instead of using a layout manager.

The multimedia section had the user installing non-free codecs. Then it uses alsasink and not auto*sink. Spends a lot of time setting up GStreamer pipelines, rather than using decodebin and playbin, maybe this improves understanding, but I think it mostly will lead to the creation of very rigid apps.

I stopped reading and started skimming at this point. I did again notice weird things like creating JSON using append methods and not the handy JSON-GLib. The examples of HTML5 applications with WebKit perhaps would explain why Seed, except the wrapper is written in Vala, so there's no problem of conflicting JS engines (I think it works fine anyway, right?). Similarly the application accesses applications by looking in /usr/share/applications rather than libgnome-menus. Again, this will lead to very rigid apps that don't work very well and doesn't teach beginners the best practice for GNOME development.

There's stuff that's just weird, the system requirements are significantly more powerful than my last computer, on which I was doing GNOME development just fine. There is discussion of how to switch to GNOME Shell, as if it's required, whereas you can develop GNOME apps in Unity and XFCE just fine.

The typesetting of the book is poor. There are grammatical mistakes that really should have been picked up in editing. The source code is weirdly indented and I feel like it lacked readability (there's great syntax highlighting available for printed text). The screenshots are blurry in the PDF (looks like some kind of busted bilinear filtering?). Also I can see the resize indicator on the mouse. Generally these serve to make the book look unprofessional.

Finally I don't think the book really leads the new developer into the community as the best source to get help, which they will undoubtedly need. Of course, the community has already produced some excellent tutorials, which I think new developers would be much better off with.

0 of 1 people found the following review helpful.
Four Stars
By Delian Delchev
A bit outdated

See all 2 customer reviews...

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